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Prototyping

Prototyping

Default set

Why

Develop, evaluate or communicate a concept, design or problem solution to make your ideas concrete, to learn whether they work and to discover the technical limitations or possibilities.

How

Start by determining what you want to learn from your prototype. Determine which kind of prototype suits your needs best: for example, you can create a paper or electronic prototype of your UI, a proof of concept or a proof of principle.

Practice

Prototypes can be used to talk about your ideas with your client, but can also be used to test how well a technology can be applied in your situation, before you fully plunge into it. Some developers create many throw-away prototypes to find a novel solution direction; this is called ‘thinkering’.

Ingredients

Phases

Trade-offs

InspirationData
ExpertiseFit
OverviewCertainty

Read more about the trade-offs: Inspiration or Data / Expertise or Fit / Overview or Certainty.